Tag Archives: art design

How My Quake Looks

This was requested by onetruepurple in a thread about replacement textures and remakes of older game content with skacky and Daz. This is how Quake looks for me, 1680x1050x32 with the original textures, original lightmaps, realtime shadowmaps from dlights and the world, and a little bit of bloom. I am using a recent release of the DarkPlaces engine by my good friend LordHavoc.

I might do another post later on about the significance of art design, and how games age. You may have noticed that this post got its own category called Quake. Quake is an exception to me, it stands above all other games for a variety of reasons, and I do hope to showcase the game periodically on this blog.