Rock Paper Shotgun would like to inform you that Call of Duty getting a third dedicated developer to the annual cycle, meaning each game has a three-year development cycle instead of two, a 50% increase in the scheduling budget, is worth mocking. They posit that this can be used to watch more Roland Emmerich films to do research on making monuments fall over. An interesting attempt at mockery, though I’m hard pressed to think of any scenes regarding a monument outside of Modern Warfare 2 and Modern Warfare 3. It also relies on the idea that the development primarily goes into the single player campaign, but you can commonly find people mocking the single player saying people only buy it for the multiplayer. Which is it?
Three hours earlier, Rock Paper Shotgun wanted to inform you of Counter-Strike: Global Offensive adding stickers. Yes, stickers. To your gun. Like a middle school trapper keeper. These posts were made by the same person, who is apparently severely lacking in self-awareness, or awareness of the games he is posting about.
We have a game that is developed by two (now three) studios, each one with their mechanical differences which shapes the gameplay and molds the audience who have their preferences across the releases. We also have a game that is developed by one studio, still relying on the same primary maps, releasing once in a while with iterative updates. But it has stickers!
It is fine to dislike something, but please, dislike it within the scope of things it actually does wrong. Especially when you are publicly writing about games.