Tag Archives: gimmicks

Duke Nukem 3d and Higher Difficulties

For someone who loves classic first person shooters so much, I’ve never been a fan of Nightmare modes. Doom had enemies respawning, Quake had faster attack rates (and a faster Vore firepod), Blood had substantially healthier enemies, and Duke3d, like Doom, went with respawning enemies. I didn’t care for these because they tended to mess with the rhythm of the game. Quake doesn’t feel like Quake with monster attacks spamming, Doom can’t build its sly creepy mood if you’re forced to keep moving like it is a deathmatch session, and the robed cultists in Blood should not require four shotgun shells.
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I recently dropped by GalleyUK’s YouTube channel, home of some of the finest playthroughs of first person shooters, and saw he had somewhat recently re-recorded his playthrough of Duke3d, all secrets, all monsters, all four episodes. But this time he did it on Damn, I’m Good, the game’s equivalent to Nightmare. Damn, I’m Good respawns the monsters, but only if a solid corpse is there. And Duke has corpses which react to splash damage. Immediately the pipebombs and laser trip bombs gained value beyond toying about (and in Dukematch). Galley would toss a pipebomb amidst corpses and detonate, or lace the room with lasers before leaving.
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Explosions are somewhat obvious, but this also inflated the value of the Shrinker and Freezer, elevating them beyond gimmick – they didn’t leave solid corpses either. Killing an enemy in a doorway would result in the corpse getting squished, also preventing a respawn. But my favorite was the HoloDuke, a toy copied straight out of Total Recall, I never found a use for it. But Galley, without any explosives to his name and an abundance of corpses, left the hologram running in a thoroughfare as he continued his exploration of the level. He later returned, and all of the enemies had respawned, but instead of fanning out in search of Duke, they were preoccupied with the hologram. He kept them in check.

Where other games, excellent games which I love, lose something from their highest difficulty level, Duke Nukem 3d gained an additional layer, and turned the trinkets into tools. We need more games like that.