Tag Archives: treyarch

For Beta Or For Worse: Black Ops 3 Multiplayer

I had months ago resigned myself to not playing the Black Ops 3 multiplayer beta. It came with the pre-order, and I’m leery of pre-ordering anything these days. Sure Black Ops 2 ran pretty well on PC, but it had a rough start with multi-core systems, and besides, I couldn’t predict how my life would be come the summer, or November.

Then I learned that the beta was actually open to owners of Black Ops 2, and just today, it became open to anyone. Go try it if you have an inkling of curiosity (that would be curiosity as measured in units of C.S. Lewis and J.R.R. Tolkien). I tried it, and am inherently an unreliable narrator as to the experience, seeing that my PC is just under the minimum requirements (a 6850 when a 6870 is the lowest level), but I played it on the Potato settings. Everything low or off, resolution set to almost half the native, and the frame rate capped at 30 FPS.

These substantial compromises resulted in a nearly playable experience, barring the frame drops which everyone seems to be having, at the cost of an aesthetic akin to Impressionist painting on the mixed medium of recycled cardboard and rejected plaster samples. But this is multiplayer, it’s about the combat.

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