So sock, level designer extraordinaire, had a tweet which triggered some interesting discussion:
Based on the amount of articles about #doom design and the lack of articles for #quake, is the later game play disliked that much? #gamedev
— Simon OCallaghan (@SimsOCallaghan) February 23, 2015
I didn’t directly participate, as on this subject I find Twitter’s character limit to be too restrictive. Jehar and negke jumped in with thoughts, but I figured I would share mine here. At a glance Doom and Quake seem to be similar games. First person shooters made by largely the same team, and with the same key people of Romero, Carmack, and Petersen at the helm. But they have many fundamental differences, such that I find it hard to articulate it succinctly. As negke has dubbed me a master of verbosity, I shall do my best to live up to that. Continue reading