Monthly Archives: August 2014

Not All Quakes Are Alike

Recently the gaming journalism scene appears to have gone into over drive to display their lack of professionalism. That is concerning unto itself, but I’m not going to post on those hot topics. I would rather prefer to focus on the simple things that they get wrong, things which do not provoke a sense of scandal, but when noticed call into question their position as those who bring us gaming news.

As I have brought up previously, often game journalists have the same comprehension level of games, ludology, and the technology as the average consumer which results in them being as qualified as any commenter on YouTube or reddit. This is more grave through the simplicity of it. You need to understand the difference between a franchise name, and a game title.

The new changes to Quake Live were announced recently. They were controversial, and logically a lot of people had a variety of emphatic responses. This was covered at Kotaku by Nathan Grayson, and by covered I mean there was some copy and paste, screenshots of comments, and filler. In the original article Nathan spoke of “classic Quake” and how Quake Live was based off of “Quake III Gold”. The problem is Quake Live is an adjusted and free version of Quake III Arena, and has no bearing on the original Quake other than franchise name. The article also incorrectly cites nostalgia when referring to an active and current community. Nostalgia does not apply to the present, nor the recent. This set me off a bit and I commented on this a fair bit on Twitter: Continue reading

Oh Buoy

I know it isn’t what I should be fixated on, but I can’t get past the simple fact that the buoys shown in the Call of Duty: Advanced Warfare multiplayer reveal trailer rotate and boy in exactly the same fashion. To the extent that I have to wonder if it is one rotating brush, that was copied… I guess it could be the exact same animation for a mesh… But it just really sticks out to me.