Tag Archives: john romero

zdoom 2016-01-20 22-22-03-46

Romero’s Take On Doom E1M8

It is very likely that if this is the sort of site you read, you’ve probably already heard that John Romero released a new Doom map, his take on e1m8. Many note that this is substantial due to how long it has been, but my takeaway was that it made it possible to play all of the first episode of Doom encountering only maps by Romero. E1M8 was designed by Sandy Petersen based off of scraps from Tom Hall, and it being a different mapper worked for a boss level, as the level signified change. It had the most somber song yet, and the clearest presence of the Hell themes. It was transitioning you to Shores of Hell, an episode with many maps by Petersen.

I’ll be reviewing the map on its own merits, but also in the context of being the level following E1M7, and of being constrained to the shareware content. Below the cut you’ll find not just the review, but my first playthrough of the map on YouTube. Due to GZDoom crashing and corrupting the video, you missed out on my first five deaths, so this video (recorded in ZDoom) has me changing my strategy and being aware of one secret.
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quake_original_sequence

Quake’s Original Map Order

John Romero recently shared the original sequence of maps for Quake, as of March 26th 1996, using the internal file names. It revealed a different structure to how we think of the game. Where the final release is four distinct episodes with separate entrances from start.bsp, where episode one is a cross section of maps and styles, with the remaining episodes being primarily owned by a particular mapper and of just one theme, we now can see an earlier and different beast: There was no start map, and the game led with all of the base maps, before going through the themes of medieval, metal, wizard, and elder. Sure that sequence is familiar enough, but as I’ve covered before, Quake has a rhythm, where Doom has a flow. The interrupts of the base maps at the beginning of each episode lends itself to that rhythm. This original structure flows, more like Doom. Below you can see the full plan, and my write-up of how the sequence would go using the final file names, with the reference having been graciously provided by John.
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