Tag Archives: multiplayer

Review – Call of Duty: WWII

Call of Duty: WWII is SledgeHammer’s second full ownership Call of Duty title and the third time period they’ve set a game in. This review will be focused on the Campaign and Multiplayer segments, with no attention to the Zombies mode as it holds little interest for me, and I lack an appropriate knowledge of the previous iterations to comment on how it compares. Continue reading

TOXIKK – Debut Trailer – First Impression

Obviously before you should read any first impressions, you should have your own, so watch it:

Alright now let’s take it from the top. The trailer is broken up with big splashy text, so we can respond to that.

It’s about time to take the arena FPS back to its roots

Awesome! I am very excited to hear about this. I am looking forward to more brutal combat in interesting spaces! Continue reading

The Epistemology of Multiplayer

There is a lot of faith in the gaming internet community, faith in persons, companies, and technologies. A lot of faith in the technology, such that any explanation as to why an outcome was arrived at is handled with a zealous response.

If you lost a gunfight, to explain what happened is to be a whiner. A response of qq would be had, no matter how reasoned, or accurate your explanation was. If you won it, to explain it beyond a claim of supremacy is to get muddled and take the game too seriously. In both cases, you are supposed to simply accept what has happened. The game has spoken, and that is the way things are, and any suppositions that the networking could have been structured differently, or the gameplay balanced in a way to overcome the flaws of a particular structure, are heretical. Continue reading