Tag Archives: quake 3 arena

Quake Live on Steam – Thoughts

So Quake Live is now on Steam. For whatever reason, some people insist on calling it Quake which is just silly. I won’t be doing that, but I will be abbreviating it to QL.

A lot of mechanic changes seem to be operating under the auspices of making the game more welcoming, an understandable goal for a Free To Play title. But friendly mechanics can only work if the user can appreciate them, and that involves a useful UI. I’m not a UI expert, but if I’m going for a quick game and choose Team, don’t put me in a full game. I didn’t click Play to Watch.

The real crux is in all of the fairly random game design changes. QL is a modified form of Q3A. Q3A was very friendly to new players. Weapons respawned quickly and set the ammo for that weapon to either a minimum, or current + 1, making camping weapons or timing them a low return effort. This solution unto itself had the potency of Weapon Stay without the visual incongruity. Pair this with the mentality that QL is “too hardcore” or something of the sort. This is inane. QL has a high skill ceiling, but five seconds with any gun and playing two rounds on a map is going to teach you the nuts and bolts. The only not quite observable mechanic is in the finer nuances of bunnyhopping. Rocket jumping and plasma climbing are things you can observe. Item timing is a case of noting the time when you see an item picked up, and noting it again when it reappears. The rest is the mental juggling you would want to do, on par with the precision you would want to practice to improve your aim. Continue reading

RPS Doesn’t Know What CTF Is

Rainbow Six Siege is a game in the Rainbow Six series. This much is obvious. So you could look to previous Rainbow Six games to get an idea as to what the new one will be like. This much is apparently not obvious to Rock Paper Shotgun. You know what also isn’t obvious to RPS? What Capture the Flag (CTF) is.

Siege’s E3 demo did leave a bit of a weird taste in some mouths, though, mainly because shoving around a lady in the team-based Hostage Mode like she’s the flag in capture the flag is kind of odd, even if you’re rescuing her.

In the Hostage mode, you play a law enforcement unit of some form breaching a location that has been secured by criminals, who have taken a hostage. Why did they take a hostage? Because they know it will slow down the law enforcement, it will make them hesitate a moment longer before taking a shot, it will decrease the odds of them blind firing into a scenario. The hostage has this effect on law enforcement because of their directive to preserve innocent life. The game mechanic involves a penalty of a loss if the hostage dies, and said hostage must be extracted from danger and secured, as the criminals can recapture that hostage. Continue reading